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Operation Flashpoint: Red River
Developer(s)Codemasters
Publisher(s)Codemasters
Director(s)Sion Lenton
Producer(s)Adam Parsons
SeriesOperation Flashpoint
EngineEgo
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
OnLive
Release
  • NA: June 7, 2011
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

For most people there's only one online team-combat game of choice Lucidly Flashpoint seems to cater for those of us whose Counter-Strike skills weren't honed by years of Quake and Doom training. Multiplayer Flashpoint is all about discipline and restraint You don't go. The Operation Flashpoint Series consists of 2 games containing 91 achievements worth a total of 2,125 Gamerscore. View your total score for the series here. Operation Flashpoint: Red River is a tactical shooter. The player has the choice of playing the campaign co-operatively. However, the game does not feature competitive multiplayer. The game does not feature a mission editor or SDK.

Operation Flashpoint: Red River is a first person shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by game developer Codemasters. It is the sequel to Operation Flashpoint: Dragon Rising.

Gameplay[edit]

Operation Flashpoint: Red River is a tactical shooter. The player has the choice of playing the campaign co-operatively.[1] However, the game does not feature competitive multiplayer. The game does not feature a mission editor or SDK.[2] The player will be able to choose between four classes of Marines; rifleman, grenadier, scout, and automatic rifleman, each with their own weapons and abilities.[3] The player will gain experience during gameplay, which can be used to unlock weapons, attachments and perks. For example, a scout could acquire an enhancement that will reduce the amount of bullet drop.[4] The game's director Sion Lenton said 'Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before.'[5] The enemies will be able to kill the player with a single shot.[6] The single player campaign will be divided into three distinct acts.[7]

The game uses a video camera style feedback in the game for the action. With shots near the player getting dirt in the players vision similar to a lens would, and damage scrambling the screen, along with losing stamina causes parts of the screen to scramble and freeze in some places until the player rests.

Plot[edit]

The player assumes control of 'Outlaw 2 Bravo', a United States Marine Corpsfireteam during a fictional conflict in Tajikistan in 2013.

A terrorist group known as the East Turkestan Islamic Movement launches mortar attacks on a U.S. forward operating base (FOB) in Afghanistan, prompting the United States to launch Operation Enduring Shield, invading western Tajikistan to wipe out the insurgent threat.[8] Outlaw platoon is tasked with capturing several villages and an airfield, along with defusing IEDs and taking several insurgent positions. The unit is then tasked with securing and repairing a dam, while at the same time reinforcing Forward Operating Base Viper, located close by.

Outlaw is ordered to quell the remaining insurgents located in a stronghold. After reaching the stronghold, the ChinesePeople's Liberation Army intervenes, having invaded eastern Tajikistan in retaliation for the ETIM massacring Chinese athletes during the 2012 Summer Olympic Games in London. Outlaw is ordered to slow the PLA advance while other Marines are evacuated to a secondary FOB. After Outlaw reaches the FOB, it is attacked by a PLA mechanized division. After a fierce battle, Outlaw barely escapes from the FOB, with their commanding officer telling them that they are the only unit who made it out.

The remaining marines conduct a guerilla war against the PLA. First, they ambush and destroy a PLA supply convoy in order to cripple the PLA supply lines. After that, the members of Outlaw learn that in order to halt the PLA advance in western Tajikistan, the remaining Marines need to prevent a set of bridges from falling in the PLA's hands. Even though they are heavily outnumbered, the Marines manage to hold out long enough for reinforcements to arrive from Afghanistan.

After the fight at the bridges the Marines start pushing the PLA back. They fight through PLA defenses and towns to secure an old fortress and establish a new FOB there. In order to have air support for the last battle, Outlaw attacks PLA SAMs at an old observatory. After knocking out the SAMs, Outlaw launches an attack on a town in the middle of the battle. After pushing through the town, with support from LAVs, Outlaw holds off a massive PLA counterattack with help from artillery and aircraft. In the end, the U.S. Marines push the PLA back across the border, into China.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankingsPC: 67.20%

Xbox: 69.60%

PS3: 67.67%
MetacriticPC: 67[9]

Xbox: 69[10]

PS3: 67[11]
Review scores
PublicationScore
IGN75[12]
VideoGamer.com70[13]
Strategy Informer80[14]
PC Gamer45[15]

The game has received mixed reviews. Strategy Informer stated that the game 'fills in a niche between fast-paced action games and hyper-realistic military simulators'.[14] VideoGamer.com says the campaign is of far higher quality than in its predecessor, Dragon Rising.[13] IGN was disappointed in player movement being locked to only a very small section of the wide-open terrain.[12]PC Gamer criticized the poor artificial intelligence of players' team mates and overly-macho voice acting. 'Red River takes all the things the Flashpoint name is associated with – creative, emergent destruction and go-anywhere realism – and lets them wash away.'[15] GameZone gave the game a 7.5 out of 10, stating 'Operation Flashpoint: Red River isn’t your typical shooter. You’re not going to be a gunslinger, running into a compound to take out a horde of enemies like a one-man wolf pack. It’s a slower, more tactical, squad-based shooter that relies on teamwork, strategy, and finesse.'[16] The game was to be the last of the Operation Flashpoint franchise, as Codemasters began to focus almost solely on racing games stating 'As Codemasters looks to take greater leadership in the racing category, the company is proposing a studio structure that adds resource and strengthens our best-in-class racing teams.” [17]

References[edit]

  1. ^Guy Cocker (6 August 2010). 'Operation Flashpoint: Red River First Impressions'. GameSpot UK. Archived from the original on 16 July 2012. Retrieved 9 August 2010.
  2. ^'Community Questions Answered'. Codemasters. 27 August 2010. Archived from the original on 16 July 2012. Retrieved 27 August 2010.
  3. ^Stephany Nunneley (5 August 2010). 'Operation Flashpoint: Red River gets detailed'. VG247. Retrieved 9 August 2010.
  4. ^Brian Leahy (23 November 2010). 'Operation Flashpoint: Red River Preview'. Shacknews. Retrieved 24 November 2010.
  5. ^Tom Pakinkis (6 August 2010). 'Operation Flashpoint: Red River officially announced'. ComputerAndVideoGames.com. Retrieved 9 August 2010.
  6. ^Words: Ryan Hodge, GamesRadar US (6 August 2010). 'Operation Flashpoint: Red River promises crazy realism, four-player co-op, a more personal experience'. GamesRadar. Retrieved 10 August 2010.
  7. ^Simon Priest (6 August 2010). 'Operation Flashpoint: Red River 2011'. Strategy Informer. Archived from the original on 16 July 2012. Retrieved 10 August 2010.
  8. ^Martin Robinson (5 August 2010). 'Operation Flashpoint: Red River First Look'. IGN UK. Retrieved 9 August 2010.
  9. ^'Operation Flashpoint: Red River reviews'. Retrieved 2011-05-02.
  10. ^'Operation Flashpoint: Red River reviews'. Retrieved 2011-05-02.
  11. ^'Operation Flashpoint: Red River reviews'. Retrieved 2011-05-02.
  12. ^ ab'Operation Flashpoint: Red River Review'. Retrieved 2011-05-02.
  13. ^ ab'Operation Flashpoint Red River Review'. Retrieved 2011-05-02.
  14. ^ ab'We play Operation Flashpoint: Red River..' Retrieved 2011-05-02.
  15. ^ ab'Operation Flashpoint: Red River review'. Retrieved 2011-05-02.
  16. ^http://pc.gamezone.com/reviews/item/operation_flashpoint_red_river_review/
  17. ^http://www.gamesindustry.biz/articles/2011-09-14-codemasters-to-close-guildford-studio

Operation Flashpoint Pc Download

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Operation_Flashpoint:_Red_River&oldid=917332110'

Contents:

  • Download Links
  • Developer: Bohemia Interactive Studio
  • Genre: Arcade/Action
  • Originally on: Windows (2001)
  • Runs on: PC, Windows
  • Editor Rating:
  • Rate this game:

I I've never been more scared to write a review in my life.It feels like we've been pushing Flashpoint down your throats every day for the past 12 months now. What happens if it turns out to be crap? What happens if it's a bug-ridden mess, on par with the likes of Hidden & Dangerous in the potential-overimplementation stakes? We're already receiving the kind of flak over Black & White previously associated with bombing raids across war-torn Berlin - which, incidentally, we don't understand your objections to. It's a stunning piece of gaming software. We're not sure anyone really forgave us for speaking our minds over No One Lives Forever and you should see the letters we're getting from Erotica Island tans. Actually, you shouldn't. The one with the used prophylactic as proof that it worked made me come over ail queasy.

Anyway, the upshot is I've never wanted to back away from a review in all my life. You readers are starting to scare us. We can only wonder how long it will be before you actually decide to get violent in your disagreements with our reviews. The reason I'm quaking in my designer flares is because I know, without a shadow of a doubt, that a percentage of you are going to disagree with my assessment of Operation Flashpoint. So in the finest tradition of all good cowards everywhere, I'm getting my retaliation in first.

Controlling Chaos

I'd be very surprised if anyone reading this didn't yet know what Operation Flashpoint was. But I'm reliably informed that we have new members of the ZONE brotherhood every month so, for the final time, sit back as we put on our deep-timbre American voice and go: 'Previously on Operation Flashpoint..'

The year is 1985, it's the most crucial stage of the Cold War and wouldn't you know it a rogue Communist faction led by a power-hungry Soviet General has decided to invade a series of NATO-held East European islands. Your part in the fight for global capitalism is manifold: a lowly grunt in the infantry, a tank commander, helicopter pilot, black ops saboteur, squad commander, even an A-10 pilot. During the course of the campaign you'll be fulfilling just about every role there is in the modern military, barring camp prostitute of course. Although there is a mission editor..This is because the Czech developer, Bohemia Interactive, has decided to treat us to a 'total package' military simulation. With the emphasis on simulation. If it's a vehicle and it's in the game world, you can control it. That includes helicopters, planes, tanks, trucks, jeeps, tractors, boats, parachutes and, of course, your own two feet. OK, the flight sim aspect won't be rivalling the likes of Falcon 4 or Comanche Hokum for realism, but can you name any other game that includes them all, often within the space of a single mission?

That's an important point actually - the structure of the missions. In fact, the structure of the whole game. This is a military simulation you see. This isn't a mere FPS with pretensions towards something bigger (a la Project for Counter-Strike!).

The first few missions in the campaign hammer home just how realistic the atmosphere can get. You begin as a mere private in the army. When you start you'll just be a small part of a squad, not a Hollywood-style one-man army on the lowest difficulty setting. Consequently, the only way you're likely to get through it alive is to throw away your traditional shooter instincts and actually think about your surroundings, take cover when you're being shot at and do what you're damn well told to do by your CO.

In practice it's very, very impressive the way the command system works. The level of AI on show in Flashpoint is remarkable to say the least. You'll start with your basic objectives - defend this base from approaching troops, take ttie village square and so on - but once in the game your squad's commander will assess the situation and bark out orders depending on where you and your buddies are, where the enemy is and where other supporting forces might be. Since this is totally reactive to the in-game dynamics (as well as being true for all NPCs, enemy included) every time you retry a mission it truly feels different to before. Of course the fun magnifies once you've risen high enough to take command yourself and you're the one barking out orders, but whatever your rank, the impression of being in a real war zone where chaos reigns supreme is as close to perfect as it's likely to get. In fact, this is so true to life that it has apparently provoked the interest of the real US military for use in training purposes. Which has to be better for the world than training them up on Doom.

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Operation Flashpoint Game Download

Freedom Fighting

Now doesn't all that sound good? Exactly. That's been our attitude towards Flashpoint since we first heard about it: 'What, you mean you run around on foot, drive a tank, hop into a jeep and ride in the back of a transport helicopter? All in the same mission? Gnarty.' (We first heard about it a long time ago and certain phrases have since fallen out of fashion with the 'kidz'.) That was the other point I wanted to make. The way that the multi-vehicle aspect isn't just a gimmick. You don't spend one level on foot, one level in a jeep, one level in a tank, one level in an Apache gunship and so on. The best way to demonstrate how complex and diverse the game can become is to simply describe a sample mission.

We're pulling out of an island due to overwhelming Russian forces. I'm riding in a Colonel's jeep who's describing the desperate nature of the situation. We pull up in a small town where US troops are boarding transports to take them to the evacuation point. The Colonel tells me to get out of the jeep, get into a truck and drive one of the squads to safety. I hop out, run over and climb in the driver's seat, the others boarding in the back. As we drive off, a radio report comes in of fighting to the west, so I'm ordered to investigate. I leave the convoy and drive my squad towards the noise. We hear fighting so we leave the obvious target of the truck, get out and charge forward on foot. Suddenly we're in a pitched battle with Russian troops and civilian resistance members.

The other thing that helps is that the playing area isn't contained. Like IGI, Flashpoint has huge go-anywhere landscapes. Unlike IGI, these aren't simply randomly generated, unpopulated mountains. If I'd wanted to, for instance, I could have driven the truck several miles to the south of the fighting, got out, and snuck up on the enemy from the cover of a forest. Each island is completely simulated in every mission. You probably won't want to go exploring but there's nothing to stop you grabbing an unlocked car and heading off anyway.

Why Oh Why Oh Why?

This sounds like the greatest game ever to grace the PC world doesn't it? So why am I convinced that some of you are going to hate it and think I'm a lying scumbag in the pocket of the publishers due to the exclusive tag on our review? Here's why. It doesn't look finished.

I think it's safe to say that Operation Flashpoint is perhaps the most under-polished-looking game that we've seen in a long time. Codemasters has done its best to paper over the cracks and amend the more obvious things. Initially the 3D models all had movement routines that made them look like Parkinson's Disease sufferers when they were standing still, and had the kind of bent wrists that you'll only see on late-night Channel Four chat shows - but it's still a rough game in many places. Cast of the shack.

You'll probably wonder why a couple of sections of road seem to hover a foot or two above the ground. You'll be curious as to why the sound volume goes up and down during cut-scenes. You'll ask yourselves why the player seems to board a boat from about 50ft away when he was previously standing right next to it. You'll question why there are so few multiplayer missions, or why some of the order commands don't work correctly, or why disappear when you go inside a targeting enemies in tanks is only house. And so on.

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possible from certain views, or It's likely that the problems why the doorways sometimes Flashpoint has will anger many of you in the same way the bugs in Hidden & Dangerous ctod. Here's my response. Are you ready? I don't care.

As far as I'm concerned, the positives in Flashpoint far outweigh the negatives -especially considering that the positives are pretty much everything about the gameplay and the negatives are little more than cosmetic niceties. Flashpoint may well be the most underpolished game we've seen, but it's also one of the most ambitious and - if you've come to know anything during your 100-plus issues with us (other than our love of daffodils and Moira Stuart) - it's that we prize ambition over all else in our gaming treats. Set your sights high and you'll earn our respect. Flashpoint has aimed very high indeed and, for the most part, has hit its targets.

Hail To The Chimp

Mentioning H&D is perhaps the best way to sum up why Flashpoint has received a good review. Despite all of the A! problems, bugs, holes in the floor and texture clipping that the squad-based WWII thinker-shooter had (these genre classifications are becoming more and more specific every day), it kept you coming back, time and again, because it was SDP (So Damn Playable). The same is true of Operation Flashpoint I can live with the problems because I keep wanting to come back to it. Some of you will hate the multiplayer side of the game but I think it has the potential to be huge (see side panel). If you think there aren't enough missions in the game, the mission editor provides you with all you need to keep going (see other side panel).

Some of you will hate it, there's no getting around that. Most of you, hopefully, will become as absorbed by the atmosphere, engrossed by the gameplay and impressed by the ambition as we are. Try the demo on last month's CD for a sample. Flashpoint deserves your attention, a real contender for Game Of The Year if ever there was one.

Operation Flashpoint Game Series

Ordering Out

Command friends and influence people military-style.

For most people there's only one online team-combat game of choice Lucidly Flashpoint seems to cater for those of us whose Counter-Strike skills weren't honed by years of Quake and Doom training. Multiplayer Flashpoint is all about discipline and restraint You don't go in all guns blazing because you will die. You take cover, you follow your Commander's orders, you jump In a tank If there's one available Although the game only comes with a bare handful of missions (and only a couple of those are really proper co-op battles) there are already more than 100 online clans waiting to enter the field of battle We'll go into depth in our online section In a month or two.

Download Links

System Requirements

Processor: PC compatible, P-100

OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.

Game Features:Single game mode

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